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Bet Big and Gain A Bit playing Craps

If you decide to use this system you really want to have a sizable amount of cash and superior fortitude to step away when you generate a small win. For the benefit of this article, a figurative buy in of $2,000 is used.

The Horn Bet numbers are not always deemed the "winning way to wager" and the horn bet itself carries a casino edge well over twelve percent.

All you are betting is $5 on the pass line and ONE number from the horn. It doesn’t matter whether it is a "craps" or "yo" as long as you play it at all times. The Yo is more established with players using this scheme for clear reasons.

Buy in for two thousand dollars when you sit down at the table but only put $5.00 on the passline and $1 on either the 2, three, eleven, or twelve. If it wins, great, if it does not win press to two dollars. If it does not win again, press to $4 and continue on to $8, then to sixteen dollars and after that add a one dollar every time. Every time you don’t win, bet the last amount plus an additional dollar.

Using this scheme, if for example after 15 tosses, the number you selected (11) has not been thrown, you likely should step away. However, this is what might develop.

On the 10th roll, you have a total of one hundred and twenty six dollars in the game and the YO finally hits, you win $315 with a profit of one hundred and eighty nine dollars. Now is an excellent time to march away as it’s a lot more than what you joined the table with.

If the YO does not hit until the 20th roll, you will have a total investment of $391 and seeing as current bet is at $31, you win $465 with your take being $74.

As you can see, employing this approach with only a one dollar "press," your profit margin becomes smaller the longer you wager on without attaining a win. That is why you have to step away after a win or you have to wager a "full press" once again and then carry on with the one dollar increase with each toss.

Crunch the data at home before you try this so you are very adept at when this system becomes a non-winning adventure rather than a winning one.

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